At long last, it’s time for us to emerge out of our lair and show you what we’ve been up to all this time.
First up, we’re really proud to have signed a deal with the great people at Epic Games to license Unreal® Engine 3, and we’ll be using their technology for years to come. This is great news for us. We’re very comfortable with the tools and we can leverage a lot of power. Indeed, it packs a lot of punch! The tools encourage us to find our own style and enable us to experiment with our aesthetics quick and without fuzz.
Second piece of great news; we’ve got a trailer for The Horror at MS Aurora up on YouTube. See it with your own eyes: https://www.youtube.com/watch?v=dZzgOwYN81k
What’s the plan now? We still have a couple of weeks before Aurora is ready to set sail for PC and Mac. We’re stomping out some unwanted bugs in the cargo, polishing the deck, and making sure she’s as waterproof as, eh, maybe I should stop with the boat gags… Needless to say, we’re so close we can taste it!
We’re going to fill you in on more specific information, along with more visual and auditory terror during these last weeks.
Expect us to make noise.
// Calle Leppäjoki – Producer
It’s been a very long time since MS Aurora weighed anchor from Bergen, Norway (and, simultaneously, from Karlshamn, Sweden). We here at 12 O’clock Studios have worked long and hard on the game, overcoming obstacles and finding new ways to solve issues that have cropped up (because they always do).
This is just a small update to inform you that the ship is still sailing. We are still working just as hard and the only reason why we haven’t shown you anything substantial yet is because we want to wait just a little bit longer until we’re ready. It’s all about showing you the best we have, and we are so very close to that goal now that we can almost taste it. Soon enough you will be able to see what we’ve been working on.
This update is also our way of telling you that we will be posting more information very, very soon. We have many interesting tidbits of information to share with you and it’s all very exciting, but for various reasons we can’t actually talk about any of it yet.
So, hang on! We’re still on our way, and so is MS Aurora.
Heading for certain trouble… but in a good way!
Wow. Things have been moving so fast at the office that we’ve hardly been able to keep track ourselves. We have been dealing with several changes and experiments to The Horror at MS Aurora. Very soon – we are hoping within the week, maybe next – we’re going to start showing off our work. We’re just dealing with some paperwork that needs to be in place first. The excitement at the office is palpable! We won’t leave you empty handed though. We will leave you with this nice piece of news – our very talented composer (Fredrik Häthén) did a mammoth task of mixing the entire soundtrack – again. To make sure that the aural experience is just right.
Check out his portfolio here: http://soundcloud.com/fredrikhathen
We’ll keep you updated here, and on facebook, and Twitter.
The new webpage is up! And with it comes an exciting time in the development of the Horror at MS Aurora – we’re currently working on some promo material – like screenshots, and a delicious teaser trailer that’ll be available very soon. We’re also, at long last, in beta and will be testing the game like crazy. Want in on the fun? Make yourself heard, and we might send you a copy!